V-Ray Material Settings for the YELLOW neon light (ON STATE)
Isometric View Of Entire Scene
Note: The light in this scene comes from three sources.
1. Environment light
2. The neon light
3. The V-Ray light (All of the above contribute to the global illumination)
As you can see from the screen grab above, the V-Ray light is positioned in the top right portion on the scene. It is facing towards the wall and is aimed slightly towards the main scene geometry. I wanted to make it appear as though there was a bar or some other light source just off camera.
- Multiplier was set to 60
- A redish color was applied to the V-Ray light
- Subdivs were left default at 8
V-Ray Camera
- Type was set to Still cam
- F-number was lowered to 2.0
- Exposure was left on
- Vignetting was disabled
V-Ray Material Settings for the Wall
Note: I wanted the wall to look old and worn down. I added some displacement to the wall as well as some graffiti to give it some character.
- The material has light Fresnel reflections with an IOR of 2.0 with a max depth of 8
- Reflection glossiness was set to 0.85 (this increases the material's glossiness) with a max depth of 8