Topics Covered
1. Neon Light
2. V-Ray Light Material
3. Basic Interior Lighting
Download the scene
here
Note: The scene will only work with Max 9.
Isometric View Of Entire Scene
As you can see, in this particular scene, I pay little attention to objects that are not in view of the camera.
Note: The object acting as the floor is just a copy of the back wall. Also I placed a plane above the floor acting as the face of a billiards table. The plane is not in view of the camera but it is necessary for light bounces and color bleeding.
V-Ray Global Switches
- Displacement is enabled
- Default lights are disabled
V-Ray Global Illumination Settings
Pretty basic settings here.
- GI is on
- Primary GI engine is set to Irradiance map
- Secondary GI engine is set to Quasi-Monte Carlo
V-Ray Irradiance Map Settings
Pretty basic settings here as well.
- Irradiance Map preset is set to medium
- Under options I enabled show calc phase
- Mode is set to Single Frame