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Making of 'Walther P99'

By Romain Gouzenne
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Date Added: 29th October 2009
Software used:
3ds Max, Photoshop, mental ray
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Introduction

Hello everybody, I would like to present you with the making of my latest image: "Walther P99".

Modeling

Before starting to model the P99, I searched for as many different reference photos as I could find on the Internet, so that I could understand the form of the object better.

I decided to start the image by modelling the cylinder head, because it was the easiest. Then I attacked the modelling of the pistol grip. For this step, I started with a box in editable patch, and then converted it to edit poly to add the details. I finally finished with the silencer, which seemed very easy to make after modelling the pistol grip!  (Fig.01 - Fig.05)

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Fig. 01

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Fig. 02

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Fig. 03

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Fig. 04

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Fig. 05


Materials

As far as the materials were concerned, in the scene I essentially used Arch & Design.  Starting with the plastic of the pistol grip, I used a noise to recreate the grainy appearance of the material. I then added rounded corners to create the soft edges on the model (Fig.06).

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Fig. 06

For the metal parts of the pistol, I created a map in black and white in Photoshop, drawing on the reference photos that I had. This map served for the bump and the anisotropy of the material.  For the diffuse, I used RGB Multiply to give a tint to my material, without forgetting the rounded corners (Fig.07).

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Fig. 07


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Readers Comments (Newest on Top)
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(ID: 240278, pid: 0) Christopher on Thu, 19 December 2013 10:16pm
This is SO hard to model! I too am having great difficulty with the grip xD
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(ID: 143364, pid: 0) JotaErre on Fri, 24 August 2012 4:58pm
Greets from Guatemala! I really like the final result. I am a bit confused about the process: Did you UV Map the gun model??? Or is it procedurally textured? :P
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