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Making Of 'Underground Escalator'

By Lionel Verlinden
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Date Added: 9th December 2009
Software used:
3ds Max

Rendering parameters

Here are the settings of my final rendering for this project (the values that you can see in these images are the values that I used for the high-resolution version, at 4000*2000 pixels):

Fig. settings-rendering 1

Fig. settings-rendering 2


The post-production was done in Photoshop. I'll explain all of the effects that I applied on the image because there is a big difference between the image without the post-production and the final image.

Fig. Wireframe

Fig. underground-escalator-dirt

Fig. underground-escalator without post-production

Before adjusting the brightness, contrast and colour, I did some corrections on the reflection. 
After the rendering I had some noise on the metal on the interior side of the escalator, and I used the tool stamp to remake a good reflection. You can see the correction made in the following images.

Fig. Reflection
Fig. Corrected Reflection

So, for the first step in my post-production work, I applied a "levels" layer to adjust the brightness and contrast (I'll improve it later with others layers, too).

Fig. underground-escalator-levels

Next, I duplicated the layer with the levels and applied a blur at 10-15 to the image. I made this effect so I could obtain a slight glow on the entire image, and to darken some parts of the image as well. I set this layer to either "overlay" or "soft light", and I played with the opacity of it, too.

Fig. underground-escalator-blur

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Readers Comments (Newest on Top)
(ID: 107453, pid: 0) Ahmad Dadouche on Tue, 17 April 2012 3:09pm
wawww its soo amazing site
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