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Making Of 'Underground Escalator'

By Lionel Verlinden
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Date Added: 9th December 2009
Software used:
3ds Max

The Position & Animation of the Steps

So, for the animation, I took the spline again that I used at the very beginning. I placed a first step at the bottom of the escalator and then applied a "path constraint" on the step.

1279_tid_animation_steps1.jpg
Fig. 10

1279_tid_path_constraint.jpg
Fig. 11

I duplicated the step and changed the value of the "Along Path". Between two steps, I set a distance of 2,4. So, the first is at 47,3 and the following step is at 49,7. I repeated this action for each step of the escalator.

1279_tid_animation_steps2.jpg
Fig. 12

CLICK HERE TO PREVIEW ANIMATION OF THE STEPS.


[Texturing]
On the two sides there is a concrete texture for the wall, and the other texture is the wood for the floor and the ceiling.

1279_tid_stone20.jpg
Fig.Concrete Diffuse
1279_tid_stone20-correction.jpg
Fig. Concrete Correction Colour

1279_tid_stone20b.jpg
Fig. Concrete Bump
1279_tid_material-concretewall.jpg
Fig. Material-Concrete Wall

1279_tid_concrete-settings.jpg
Fig. concrete-settings

1279_tid_wood03-correction.jpg
Fig. wood diffuse
1279_tid_wood03b.jpg
Fig. wood bump

1279_tid_wood03s.jpg
Fig. wood reflection
1279_tid_material-wood.jpg
Fig. ma terial-wood

1279_tid_wood-settings.jpg
Fig. wood-settings





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(ID: 107453, pid: 0) Ahmad Dadouche on Tue, 17 April 2012 3:09pm
wawww its soo amazing site
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