The rendering step was the longest, because I wanted to do something credible ... When you take Davy Jones as reference, you have to do something cool! Here are the maps I used in the fast skin shader (Mental Ray) (Fig.05a). I did not do any displacement in the scene; because it's a still image I only used normal maps and hi-res meshes to keep as much of my ZBrush sculpting detail as possible. I mainly used the Arch & Design materials, and the SSS fast skin from Mental Ray, tweaking every one of them to fit the lighting and the style I wanted (Fig.05b – c).
I finally rendered several passes to create the final picture with Photoshop:
Fig. 06a - Final Lighting
Fig. 06b - Diffuse Bass
Fig. 06c - Masks
Fig. 06d - Z-Depth Pass
Fig. 06e - Reflection Pass
Fig. 06f - Occlusion Pass
And here is the final image (Fig.07)!
Fig. 07 - Final Image
I usually work with Digital Fusion for post production work, but with a 4K render Photoshop was more flexible and fast, and so I made a lot of colour changes, taking care of the visibility and the hues between all the objects. I also added some real picture elements to give the final look to "No more wine!"
And that's it! Thank you for reading this – I hope this little making of has been fun to read!
Please feel free to contact me if you have any questions, and if you want to see my other work please visit: www.simonblanc.com
After reading this Making of, why not check out the video making of that Simon has done with Pixologic for the main character: Click here