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Modeling dunes in 3ds Max with Patch Grids

By Sascha Henrichs
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| 3 Comments
| Comments 3
Date Added: 21st October 2010
Software used:
3ds Max
127_tid_main.jpg

Modeling dunes in 3ds Max with Patch Grids

In this tutorial you will learn how to create dunes inside 3ds Max. Topics covered include:

  • Creating dunes by using Patch grids
  • Blending two textures by using vertex color
  • Using a simple layered fog to render the scene

Click here for the sample textures for this tutorial, so feel free to mess around with them:

127_tid_image_01.jpg
Fig. 01
127_tid_image_02.jpg
Fig. 02
127_tid_image_03.jpg
Fig. 03
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Fig. 04

 
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Readers Comments (Newest on Top)
avatar
(ID: 42706, pid: 0) Trihano Olvin on Tue, 17 May 2011 1:01pm
it didn't work for me.. i m getting black boxes after i assign the materiel. shapes and all ok.. but the materiel doesn't work for me..
avatar
(ID: 40025, pid: 0) Big Ron on Tue, 12 April 2011 11:01am
Very great job, Sascha. You showed some very fantastic work flows, I never used, but should be important for similar prjects. Thank you very much
avatar
(ID: 37498, pid: 0) JOSE LUIS on Wed, 09 March 2011 1:43pm
Excelent... ok.
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