The following example is a scenethat has been textured using the Total Textures Colection as a resource.
Images from a cross section of the16 DVD's have been used and combined to describe the scene below and utilisecolour, bump, specular maps and in some cases, normalmaps.
Some general applications of thesealongside common texturing techniques are explained visually in a way that aimsto provide a concise and straight forward account of how the collection can beapplied in a 3d scenario
Keywords: Tutorial, Making Of, City, Scene, Photoshop, 3ds Max, V-Ray
Keywords: scene, buidling, hotel, room,
Keywords: character, texturing, head,
Keywords: vray, vrayart, texturing,
Readers Comments (Newest on Top)
(ID: 234642, pid: 0) Barney Boy on Mon, 18 November 2013 2:28pm These are all good points, Psyxiatros. I was wondering why the scene looked a little odd.
(ID: 194730, pid: 0) Psyxiatros on Sun, 28 April 2013 10:28am a couple of things i noticed
First of all the modeling and texturing of the main building. You would surprise me if your composition was inspired by a real world photo, but anyway it's really hard to construct a building just by pilling bricks round and round. So the corner of the building with the bricks looks somewhat fake. Add a concrete pillar at the corner just like the one behind no 3. Right now the brick texture seems like a wallpaper wrapped around a wall. Take a look at brickworks on corners in real constructions and you will see how they re placed so your render will look more realistic.
Another thing is the total absense of props. Put something there. A trash bin, a bicycle.
Your scene doesnt look just empty, its also disturbingly clean. Its a public corner. reduce the spec maps, add some dirt and a bump with dirty water.
Keep up the good work.