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The Evolutionary Small Creature

By Hodong la
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop

Introduction

I had thought of a concept of future mankind in a cage-like surrounding environment. This scene gave me a motive to think about a certain image for different creatures of the future.

1256_tid_spider_reference.jpg

Concept

How do you change future mankind and its creatures? Mankind will change rightfully through science. In the long run mankind will unite with science naturally as we are living with the aid of science right now. If we put an earphone into our ear and listen to music, we experience the hearing of sound. As time passes, science may be consulted for more help. So, future humans will become living things that evolve over time. There will be a marriage of science and nature that someday will be received without rejection, even if is intolerable now...As future mankind evolves and is renewed by science, living things will evolve scientifically. Robot fish, robot seaweeds...these are such things that are a step away now. However, other living things may be extinguished by the force of science after a long time, if change occurs like this. The spider is a very suitable vehicle to express these concepts. Also, I joined this example with an element, expressing the image of the baby spider which comes out through the mother's body to become a changed concept. People nowadays can understand new styles and so the feeling and form of the spider seemed suitable somehow. Geometric shapes can be used to portray science as they are symmetrical and indicative of the intellect. Simple geometric forms however can be combined to create a more natural look. This is reflected by the spider when the geometrical impression occurs. The contrast is strong and I have made an even more persuasive image using comparative colour.

1256_tid_sketch_spider.jpg
1256_tid_sketch_spider_kid.jpg

Modelling

There was no special modelling method I used to state the sequence of Boolean, merge shape, FFD Box, loft. Because there were many geometrical matrices, I could make it easily. I began work with a basic form that was modelled easily.

The basic sphere (Fig 1) is given a thickness, using a shell modifier. I created a mechanical look on the boxes that make up the background and arranged them randomly to make the backdrop (Fig 2).

1256_tid_fig01.jpg
Fig. 1


1256_tid_fig02.jpg
Fig. 2

I created a vertical and horizontal quality in the background but altered the angle to create more drama (Fig 3). The modelling of the baby spider was similar to the mother in order to maintain a unity. I made the shank by the loft's scale control (Fig 4).

1256_tid_fig03.jpg
Fig. 3

1256_tid_fig04.jpg
Fig. 4



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