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Creating A Perfect Eye with 3DS Max

By Korosh Ghanbarzadeh
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Date Added: 3rd December 2009
Software used:
3ds Max

Set the side numbers to eight, then convert it to an editable poly and delete all the middle faces, as shown in Fig.05 & Fig.06.

125_tid_image_05.jpg
Fig. 05

125_tid_image_06.jpg
Fig. 06

Weld the two parts together and you will have a nice sphere (Fig.07). Then select the edges shown in Fig.08 and connect them together.

125_tid_image_07.jpg
Fig. 07

125_tid_image_08.jpg
Fig. 08


Then select these edges and remove them (Fig.09).

125_tid_image_09.jpg
Fig. 09




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Readers Comments (Newest on Top)
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(ID: 163248, pid: 0) Seyhants-hies on Sat, 17 November 2012 12:40pm
Thanks a lot for this tutorial dude, it's easy to done and the render is really great !
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