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Normal Mapping (Max) - Video Tutorial

By Pixologic
Web: Open Site
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Date Added: 18th August 2009
Software used:
ZBrush
1223_tid_main.jpg
In this latest collection of ZBrush video tutorials by Pixologic we will look into creating normal maps. We start off by creating a simple model in 3dsmax which we will then take into ZBrush to finalise.

To watch these videos we recommend using the VCL Media Player, Quicktime Player or Adobe Media Player click links to download.

Offset UV Coordinates

1223_tid_01a.jpg 1223_tid_01b.jpg

Clone Subdivide, Export

1223_tid_02a.jpg 1223_tid_02b.jpg

UV Offset to Polygons

1223_tid_03a.jpg 1223_tid_03b.jpg

Divide SubTools

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Surfaces & Layers

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Masking & Deformation

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ZMapper & Normal Maps

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Applying Normal Maps

1223_tid_08a.jpg 1223_tid_08b.jpg

Video Tutorial

Number of Movies: 8 - File Size: 82.4mb

1223_tid_09.jpg

 
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Readers Comments (Newest on Top)
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(ID: 195724, pid: 0) John Moreno on Sat, 04 May 2013 9:40am
Thanks for sharing video friends
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