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Normal Mapping (Max) - Video Tutorial

By Pixologic
Web: Open Site
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Date Added: 18th August 2009
Software used:
ZBrush
1223_tid_main.jpg
In this latest collection of ZBrush video tutorials by Pixologic we will look into creating normal maps. We start off by creating a simple model in 3dsmax which we will then take into ZBrush to finalise.

To watch these videos we recommend using the VCL Media Player, Quicktime Player or Adobe Media Player click links to download.

Offset UV Coordinates

1223_tid_01a.jpg 1223_tid_01b.jpg

Clone Subdivide, Export

1223_tid_02a.jpg 1223_tid_02b.jpg

UV Offset to Polygons

1223_tid_03a.jpg 1223_tid_03b.jpg

Divide SubTools

1223_tid_04a.jpg 1223_tid_04b.jpg

Surfaces & Layers

1223_tid_05a.jpg 1223_tid_05b.jpg


Masking & Deformation

1223_tid_06a.jpg 1223_tid_06b.jpg

ZMapper & Normal Maps

1223_tid_07a.jpg 1223_tid_07b.jpg

Applying Normal Maps

1223_tid_08a.jpg 1223_tid_08b.jpg

Video Tutorial

Number of Movies: 8 - File Size: 82.4mb

1223_tid_09.jpg
 
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