Playing with a different palette using "Selective Color", I tried out a more old-fashioned look by warming up the whole scene. As you can see, I played with different brushes to create texture and irregularity (Fig.11).
In this step I basically made some color corrections and worked on details, specifically on the head. I also made the rim lights on the outline more intense for the character and the floor, and used some nature brushes for the ground and the branches he's carrying on his back (Fig.12).
Finishing the Image
From time to time I checked the image in black and white to see how the light and shade was working. I did this by just adding a black and white adjustment layer. I also kept flipping the image at this stage (Fig.13).
With all the painting and corrections done, I sharpened the image a little to remove the soft brush stroke look. I like my images to be a bit sharper; that's just a matter of taste. I also put in some textures to create variation, noise and imperfections that looked cool to me. Fig.14 contains a little explanation about how I used the textures, but this had to be after using the sharpen effect or it would have looked too extreme.
And here's the final image (Fig.15).
Thanks everyone for taking the time to read these words, I hope they are useful. I would also like to thank 3DTotal for giving me the opportunity to share this tutorial.
David Munoz Velazquez
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