Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
CharacterStudio to Lighwave

By Brent Alleyne
Web: Open Site
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 26944 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
LightWave

Step 9


The nulls will convert to bones based on the position and orientation of the original "Biped" skeleton in created in Max.
Hey! Why's the skeleton so small? Actually it's the model in the scene that's too big, time for some magic.

1199_tid_step_9.jpg
Click to Enlarge

Step 10

Delete the oversized character model.

1199_tid_step_10.jpg
Click to Enlarge

Step 11

Select the "Converted Bones" object and "Replace" it with your imported model that was saved in the "Object Directory" when you imported the scene with LW's FBX import plugin.

1199_tid_step_11.jpg
Click to Enlarge


Step 12

Shazam! Theirs the real model that you exported to Max and back again. It should have all the weight maps, endomorphs, and textures, etc., whatever you may have had on your original model.

Activate all bones and save the scene as "LW Master Scene", this will be your default scene that you will apply animation to with LW's Motion Mixer.

1199_tid_step_12.jpg
Click to Enlarge





< previous page next page >

 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Gallery Image.



Keywords: Maya, Rigging, Animation, Hands, Arms, Shoulder, Character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (8)
Comments 0 Views 22982

Tutorial

Gallery Image.



Keywords: modeling, polygons, powergons, lightwave,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 5 Views 63741

Tutorial

Gallery Image.



Keywords: Maya, Rigging, Animation, Blend Shapes

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 12731

Tutorial

Gallery Image.



Keywords: Maya, Rigging, Animation, Tutorial, Foot, Feet, Ankle, Leg

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 11938
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment