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CharacterStudio to Lighwave

By Brent Alleyne
Web: Open Site
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Date Added: 9th December 2009
Software used:
LightWave

Step 1

Load your polygon character model into LW's layout. Create a null titled "FBX_Root". Parent you're character model to the "FBX_Root" null.

1199_tid_step_1.jpg
Click to Enlarge

Step 2

Export the scene using the LW FBX Exporter 6.0.2 which you can download with this link

1199_tid_step_2.jpg
Click to Enlarge

Step 3

Import the new "LW FBX" scene into Max using its FBX Importer tool. Make sure "Root Node Scale" and "Root Node Rotate" are turned "On". (Hit "Continue" if a "Bind Pose" error occurs).

1199_tid_step_3.jpg
Click to Enlarge


Step 4

In Max create a "Biped" and "Physique" the character as usual. Save the scene with the character in its default pose. Title the scene "Master" as this will be the master scene from which all animation will later be exported.

1199_tid_step_4.jpg
Click to Enlarge



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