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Making Of 'Dead Twice'

By Alessandro Lima
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Date Added: 9th December 2009
Software used:
3ds Max

39. Select the faces and Detach them.

1191_tid_089.jpg
40. Hide the remaining mesh.

41. Select Polygon as sub-object, then use inset (Shift + i) and make it as next image

1191_tid_090.jpg
42. Now push this faces some units above and use Bevel (Shift + b).

1191_tid_091.jpg
43. Unhide all mesh and select the big mesh (the edited) and attach it at the "gum" and after use Weld (Shift + w) in sub-object vertex, use the value 1.

1191_tid_092.jpg
44. Now select the vertexes as image 092 and use Connect (Shift + n).

1191_tid_093.jpg
45. If you pay attention to the model, you will see that we have an additional tooth, so we're going to delete the faces as image 093 and close this "hole". Organize the vertexes.

1191_tid_094.jpg
46. The model should be as image 094.

1191_tid_095.jpg


47. Some details aren't good yet, we're going to fix them then.

1191_tid_096.jpg
48. I disable "See Through" to edit the model.

1191_tid_097.jpg
49. Remove the red edge, you can use the Remove tool in Panel Editable Poly (Remove don't delete edges, this is similar to the "invisible" of the Editable Mesh, it hides edge only.

1191_tid_098.jpg
50. Ok, we're going to the superior and inferior teeth.

51. Save the work.





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