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Making Of 'Dead Twice'

By Alessandro Lima
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Date Added: 9th December 2009
Software used:
3ds Max

14. If you activate "Subdivision Surface" you will find the eyebrows effect does not look angry yet. So add some cuts as image 066 the meshsmooth will be better!

1191_tid_067.jpg
15. Select the prominence edges and apply Connect (Shift + n) to create another edge in this region. Before unhide all faces!

1191_tid_068.jpg
16. After organizing the vertexes the work should be as image 068, notice the detail that was made with some cuts and adjustments, it is a small detail and all details are very important!

1191_tid_069.jpg
17. The work should be as image 069.

1191_tid_070.jpg
18. We need a reinforcement at the bottom part of the eyebrow, so we're going to add some cuts as image 070.

1191_tid_071.jpg
19. In image 071, we have a triangular face, collapse it as next image.

1191_tid_072.jpg
20. Organize the mesh.

1191_tid_073.jpg


21. Now we're going to work the eyebrow, as usually use Ring (Alt + r) and Connect (Shift + n) and after organize the mesh.

1191_tid_074.jpg
22. The model should look like as image 074.

1191_tid_075.jpg
23. We're going to work the side face, the bone which holds the maxillary... Unhide all mesh (go to Sub-object Polygon, option Unhide All).

24. Make cuts as next image shows, use the tool Cut (click with the right button of the mouse + option Cut in Quad Menu). And after adjust the vertexes.

1191_tid_076.jpg
25. Continue cutting and edit new vertexes.

1191_tid_077.jpg




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