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Making Of 'Dead Twice'

By Alessandro Lima
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Date Added: 9th December 2009
Software used:
3ds Max

Clothe Mantle


We're going to build the Dead Twice's mantle. So hide all parts and go to the frontal viewport.

1. Well, I prefer the side viewport, but you can use any other one.

1191_tid_214.jpg
2. Create a plane object and convert to Editable Poly as image 214.

1191_tid_215.jpg
3. Start creating the faces/vertexes and fittings. Clone to the right side.

1191_tid_216.jpg
4. Continue working on the model. Work the back of the mantle too.

1191_tid_217.jpg
5. The model should be as the image shown.

1191_tid_218.jpg
6. Build the cloth until the floor. I haven't done it in the original work because I created only the necessary to be seen in the camera view. I suggest to build all parts in this tutorial. Other detail: I haven't created the rope for the waist, but you can do it.

1191_tid_219.jpg

7. Work the arm, do the same as image below.

1191_tid_220.jpg




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