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Making Of 'Dead Twice'

By Alessandro Lima
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Date Added: 9th December 2009
Software used:
3ds Max

Detail on the Hands

22. Work the model and try to obtain this result.

1191_tid_194.jpg
23. Make the same for the other points of the glove. Attach these 3 points.

1191_tid_195.jpg
24. Create on this side a plane object with 4 faces, convert to Editable Poly and
edit the vertexes.

1191_tid_196.jpg
25. Adjust the model until here.

1191_tid_197.jpg
26. Attach this detail.

1191_tid_198.jpg

27. Delete the faces in prominence in the yellow object. Position as indicates the arrow and after clone it in other places.

1191_tid_199.jpg
28. Select the indicate faces, clone and detach them and Use modifier Push. Select the mode sub-object Border and extrude it into the object downwards.

1191_tid_020.jpg
29. Attach all the green objects.

1191_tid_200.jpg
28. Group the objects, name them "Hand" and save the work.





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