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Making Of 'Dead Twice'

By Alessandro Lima
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Date Added: 9th December 2009
Software used:
3ds Max

15. Work the palm of the hands.

1191_tid_166.jpg
16. Your result.

1191_tid_167.jpg
17. Remove the Meshsmooth, if you're still using it. Apply the Modifier Bend, use the values in red and after Convert Editable Poly.

1191_tid_168.jpg
18. More adjustments and extrusions.

1191_tid_169.jpg
19. A sequence: extrudes and adjustments the vertex.

1191_tid_170.jpg

20. Here is the basic model hand and we're going to add some details on the glove in the next step.

1191_tid_171.jpg
21. Save the work.

1191_tid_172.jpg




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