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Making Of 'Dead Twice'

By Alessandro Lima
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Date Added: 9th December 2009
Software used:
3ds Max

The Hands

We can model the hands a part from the body because the model uses a hood. You have the choice to work any part you'd like to. So then after all we're going to "join" every parts.

At the beginning I explained the first parts of this tutorial very detailed that's why I'm going to "skip" some parts. I suppose you have full conditions to understand the steps of the tutorial without showing all the evolution.

1. Create a plane object with dimensions: L900xW600 and work like part 2 of the tutorial. Convert this object in Editable Poly and adjust the vertexes as image 151 (you can create the hand without reference image but myself prefers to use one).

1191_tid_152.jpg
2. Accomplish a sequence: selections, chamfers, extrudes and adjusts in the vertexes.

1191_tid_153.jpg
3. Add more details.

1191_tid_154.jpg
4. Continue the sequence cuts and the fine adjustments on the index finger. Again you can use many references to make the work easier.

1191_tid_155.jpg
5. Obtain this result.

1191_tid_156.jpg

6. Continues with the process: Chamfer (Shift + r) and move the new vertexes.

1191_tid_157.jpg
7. Go to mode sub-object Polygon, select the index finger and with "Shift” drag it to the left in front of the viewport. Clone it as an independent object.

1191_tid_158.jpg


 
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