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Making Of 'Dead Twice'

By Alessandro Lima
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Date Added: 9th December 2009
Software used:
3ds Max

54. Create some cuts

1191_tid_145.jpg
55. Select the faces, extrude and scale them. Organize a little into the Skull.

1191_tid_146.jpg
56. Some details weren't't created, because we won't build what we don't see.

57. Now attach the two objects of the Skull (select one of it and click the right button on the modifier stack - Make Unique (this option removes the Instance of the objects). You may remove the modifier Meshsmooth before.

1191_tid_147.jpg
58. Do the same with the maxillary.

1191_tid_148.jpg
59. Here is the final model.

1191_tid_149.jpg

60. We can create eyes. Create a sphere and edit as image 149. Delete the faces that are not shown.

61. Adjust it as next image

1191_tid_150.jpg
62. Copy to the side and attach the Skull to it. Group it and named it "Skull" apply Meshsmooth in each object and save the work.

1191_tid_151.jpg




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