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Making Of 'Dead Twice'

By Alessandro Lima
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Date Added: 9th December 2009
Software used:
3ds Max

44. This is the model

1191_tid_136.jpg
45. More adjustments.

1191_tid_137.jpg
46. Select the red edges

1191_tid_138.jpg
47. And after go to the view where you can have a better visualization of the model, use Shift + drag mouse into maxillary. Collapse the vertex in prominence.

1191_tid_139.jpg
48. Organize the vertexes.

1191_tid_140.jpg
49. Make the selection and extrude into it.

1191_tid_141.jpg

50. Unhide all elements. On image 141 we have a problem that we can fix: select the vertexes in prominence

1191_tid_142.jpg
51. Active "Soft Selection" and configure it as image 142. Move the vertexes into the Skull.

1191_tid_143.jpg
52. Work the vertexes of the skull too.

53. Don't worry if it seems confusing, hard work and much study you will understand the adjustments

1191_tid_144.jpg




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