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Making Of 'Razper'

By Dhilip Kumar
| Your Rating:
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| Comments 1
Date Added: 1st November 2010
Software used:
3ds Max, Photoshop

Day 2

I found the arm attaching the front wheel wasn't close enough to the concept thumbnail and so I added some plates over the arm on the front wheel to fix the form issues (Fig.10).

119_tid_image_10.jpg
Fig. 10

I color balanced the raw renders (3000 res png output) to fix the required tone (Fig.11 – 12). I then stared fixing any errors in the mesh that had been caused by intersections or bad polys. I followed the concept design for this, as mentioned before (Fig.13).

119_tid_image_11.jpg
Fig. 11

119_tid_image_12.jpg
Fig. 12



119_tid_image_13.jpg
Fig. 13

Adding micro details and aesthetics to an image is a very important stage. It's very important to have scale issues in mind while adding details in Photoshop (Fig.14 – 15).

119_tid_image_14.jpg
Fig. 14

119_tid_image_15.jpg
Fig. 15


 
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Readers Comments (Newest on Top)
avatar
(ID: 26169, pid: 0) Stev0h! on Mon, 01 November 2010 5:53pm
Great render and final result, Dhilip - any chance of a tute on how you modeled those killer tire treads?! thx!
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