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Simulating Global/indirect Illumination with Mental Ray

By Richard Minh Le
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Date Added: 9th December 2009
Software used:
3ds Max, mental ray

3. We are on the right track. So:

- Uncheck the Preview (No Calculations)
- Push the Samples to 50
- and Max. Bources to 3

Hit render (F9).

1184_tid_EXT_8_03.jpg
We can now start to get rid of the artifacts.

4. Check Radius and Min. Radius. So, we can tweak these as we wish.

Hit render (F9)

1184_tid_EXT_8_04.jpg
5. With the value of Radius and Min. Radius as following, the render shows some improvements.

Hit render (F9).

1184_tid_EXT_8_05.jpg
6. To finalise, increase the Samples to 100.

Hit render (F9) .

1184_tid_EXT_8_06.jpg

7. Here are our final high-res render

1184_tid_ext_final_01.jpg
Same scence, different light direction.

Happy rendering!

1184_tid_ext_final_02.jpg
Fig. 20




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