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Making of 'Red Hulk'

By Fabio Bautista
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Date Added: 11th January 2010
Software used:
3ds Max, ZBrush, Misc

From there, everything was very easy and quick. I just changed some things like the viewpoint of the model and direction of light and instantly, I got the real time render (Fig.27). That was how I was able to get the final images after adding some post effects and adjustments included in the application (Fig.28).

118_tid_027Rulk_game2.jpg
Fig. 27

118_tid_028Rulk_game3.jpg
Fig. 28

The final post work was done with Photoshop. In this image I wanted to capture a moment of the rage of Red Hulk, but with the look of comic books. To get this, first I created the background and touched it up a bit. Then I placed the rendered image on top (Fig.29) and tweaked the levels, saturation and color balance a little. At the end, I also added some shadows and glowing effects.

118_tid_029Rulk_game4.jpg
Fig. 29

Well, this was whole process that I went through to meet the challenge of creating the Red Hulk (Fig.30). This involved approximately 70 hours of hard work, which were eventually well rewarded with the great reception it got. Thanks and I hope you have enjoyed this Making Of.

118_tid_Fig.30.jpg
Fig. 30


118_tid_Rulk_final2.jpg
Cheers!

Fabio Bautista
http://maxter.cgsociety.org
http://maxterwip.blogspot.com
fabiobautista@hotmail.com
 
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