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Making of the Shark - Part I

By Nikola Drincic
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Date Added: 9th December 2009
Software used:
3ds Max

1178_tid_page3_01.jpg
Can you see how in the perspective view you can't see the exact place of the top fin? Mark the spot using the side view. See image below.

1178_tid_page3_02.jpg
Now this is the almost completed top fin, check out how it matches up with the reference image behind it. The Fin is done by cutting a hole into the top of the shark and extracting edges afterwards.

1178_tid_page3_03.jpg
Look, the fin is done.
 
1178_tid_page3_04.jpg
This time I was more careful with making those step by step shots so you can nicely see how the side fin was created. By cutting and deleting faces...

1178_tid_page3_05.jpg
...extruding edges around the hole by selecting them and moving them away from the model while pressing shift.

1178_tid_page3_06.jpg
A, now this looks like something allready!
 
1178_tid_page3_07.jpg
1178_tid_page3_08.jpg
Just another look at the smoothed out model...

1178_tid_page3_09.jpg
The last thing was creating the mouth. Cut and delete in the desired spot.
 

1178_tid_page3_10.jpg
I did not finished the mouth by the time I am posting this but that's not so bad...you can do it alone using he techniques i've showed you.

1178_tid_page3_11.jpg
Some things are better done in wireframe look. For example that part of the mouth that is inside the model. You can move your view inside the model and see things you cannot see from the outside, too.

some images look attractive in invert mode :)

1178_tid_page3_12.jpg
This "making of" only shows the modeling of my shark.

You will find tutorials about animating and texturing him as well..

Feedback will be greatly appreciated.

Copyright: Nikola Drincic 2002 - All rights reserved.


 
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