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Panorama Exporter

By Trevor Belmont
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Date Added: 9th December 2009
Software used:
3ds Max

Now I'll get some windows and doors from some other files I previously worked on. You can download objects like these from any 3D website or make them on your own.

Here is what we have so far.

1174_tid_image10.jpg
To make the ceiling, we will simply clone the floor. Go to the front, right or left view of your model and select the floor object. Then press "shift" and drag the object up to where the ceiling should be, right above the top of the walls. Make sure you select "Copy" from the "Clone" window.

1174_tid_image11.jpg

If you select "Instance" then any change you make to the ceiling will automatically be made to the floor too.

We now have the house made. Next we will add a camera. It can be a "Free" or a "Target" camera. It's pretty much the same in this example. We'll pick a "Target" camera so that we can have better precision in aiming it. Go to the "Top" view, then to the "Create" tab. Pick "Cameras" then Object Type> Target. Click and drag in the viewport to locate the camera as shown.

1174_tid_image12.jpg




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Readers Comments (Newest on Top)
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(ID: 160460, pid: 0) Trevor on Tue, 06 November 2012 4:25pm
Hello there. Thanks for taking the time to read the tutorial. Before you render your scene for panorama exporter, make sure you have the latest version of quicktime installed in your computer. This should fix the problem. =)
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(ID: 150931, pid: 0) Saeed on Thu, 20 September 2012 8:46am
hi thanks for your nice tutorial. i have a problem with exporting the final result in quicktimevr format.it gives the error that there is no quicktimevr im using 3ds max 2012 64bit looking forward to hearing from you thanks
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