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How to build and destroy a procedural Wall

By Augusto Lombardi
Web: Open Site
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Date Added: 9th December 2009
Software used:
3ds Max

Initialising the ParticleFlow

Open the ParticleView, click on the PF Source01 event and set Viewport=100% in the Quantity Multiplier section.
Moving out of the event, right click and add a Birth event from New>BirthEvent menù.
Drag the Display operator from the new event Event01 to the event PF Source01, now selecting the Display operator set Geometry from scroll down menu Type and then link the two events through the Wiring system.

1170_tid_particle1.jpg
Right click into Event01, go to Append>Operator and select PositionObject+, repeat this operation and add Append>Operator>ShapeInstance and Append>Test>Collision obtaining something like the image below.

1170_tid_particle2.jpg

Right clicking out of the events add New>OperatorEvent>Force and automatically a new event Event02 is created, delete the Display operator by selecting it and pressing Del on the keyboard.

Into the Event02, right click and add an Append>Operator>Spin, Append>Operator>KeepApart and Append>Test>AgeTest.

Moving again out of the events, right click and add a New>OperatorEvent>Force to create a new event Event03. From Event03 delete the Display operator and lastly complete the operations linking all with the Wiring system.

1170_tid_particle3.jpg




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