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How to build and destroy a procedural Wall

By Augusto Lombardi
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Date Added: 9th December 2009
Software used:
3ds Max
In this tutorial we will create and destroy a procedural wall in 3dsmAX using Standard Geometry, SpaceWarps and ParticleFlow without any scripting techniques. We will also use the plug-in ParicleActionsPlus which gives a good control on particle positioning, you can free download it at this link. Lastly we will use collisions to make the bricks of the wall fly. This tutorial will take more or less 45 minutes for an intermediate level of artist.

Initializing the scene


Open 3dsmax, go to Customize>Unit Setup>System Unit Setup and choose centimeters, later use a PAL frame rate and set the end time to 150, then click OK.

1170_tid_BASE.jpg
Create a plane object with position XYZ=0, Length/Width=150, segs=2 and rename it PlaneB.

Create one more plane with XY=0 and Z=22,5 then set rotation Y= -90, Length=92 Widt=42, Length Segs=9 Width=20 and rename it PlaneA.

1170_tid_planeA1.jpg


With PlaneA still selected go to Modify Panel and add a Noise modifier with scale=0,28, Y=1.

1170_tid_planeA2.jpg


 
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