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Polygon Texturing

By Ramy Hanna
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Date Added: 9th December 2009
Software used:
Maya

1169_tid_37.jpg
The only thing left are the small wooden rivets on the legs.

1169_tid_38.jpg
In object mode, select all 6 of the rivets.

Because the rivets are so small, the seams will be almost un-noticable. So for this, we are going to use the Automatic Mapping tool.

With all of the rivets selected, under Edit Polygons, Texutre, select Automatic Mapping.

1169_tid_39.jpg

Maya arranges the uv's so that they are layed flat out, so when a texture is applied, they won't stretch the texture.

1169_tid_40.jpg

Scale the uv's of the rivets down so they fit in the second quadrant with the rest of the uv's.

Remember if you can't see the other uv's, that is because they're not selected.

Now that all of the uv's for our stool are layed out, select all of the uv's and move them back into the first quadrant.

1169_tid_41.jpg

1169_tid_42.jpg
Now we are going to make a snapshot of these uv's so we can paint over them in a painting package such as Photoshop.

Be sure all of the uv's are highlighted.

In the uv texture editor, under Polygon, select UV Snapshot...





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(ID: 99092, pid: 0) Darent on Fri, 30 March 2012 10:34pm
wow. I'm new in 3D modeling and this tutorial was simply awesome ... thank you so much!
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