Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 ... Last
Polygon Texturing

By Ramy Hanna
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 61339 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Maya

1169_tid_07.jpg
In the front view select the top and bottom of the seat. Here are some selection tips for maya:

click + ctrl + shift = add to selection

click + ctrl = deselect from current selection

click + shift = reverse current selection mode

 
Go ahead and scale the circles down so they're a little smaller. So that they fit in the bottom corner fo the second quadrant.

1169_tid_08.jpg
Notice how the top and bottom of our seat are literally projected ontop of one another. This is totally fine, acceptable, and encouraged. Overlapping uv's can save resolution space, and eventually make up for a higher detailed model

1169_tid_09.jpg
A window pops up. These are the options for the planar projections. In the Mapping Direction, be sure to select camera. This way, we can create projections from our current camera view, instead of trying to project to a specific axis.

Click on Apply then Close

1169_tid_10.jpg
If you closed the uv texture editor open it. If you already have it open, you'll notice that the top and bottom of the seat were projected from our top view. This means that the uv's for the top and bottom of the seat are now layed out becuase of the planar projection.

This next step is very important, and if not done, can cause alot of confusion within the uv texture editor

You will notice that there are some handle tools around the object. These are the inital tools brought up right after a projection. The squares are for scaling, the arrows are for translating, and the blue arc is for rotating

Click and drag the selection to the second quadrant on the left.

Now scale it smaller, so it fits easily into the second quadrant. It doesn't have to be a perfect circle, just eye it

1169_tid_11.jpg

1169_tid_12.jpg
Now click anywhere within the uv space. You will notice that our projection has become deselected, and you can see the rest of the uv's in the first quadrant.

Something important to remember when moving selected uv's within the uv editor: Just because you can't see the uv's, doesn't mean they're not there, as we just witnessed. That is why it was important to move our selection into the second quadrant. This way we can work with our projected uv's without getting them confused with the rest of the uv's. Feel free to use the open space outside of the quadrants to temporarily place layed out uv's. Just don't forget where you left them





< previous page next page >
 
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 ... Last
Related Tutorials

Tutorial

Gallery Image.



Keywords: KeyShot, Car, Scene, 3ds Max, Texturing

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (13)
Comments 0 Views 8420

Tutorial

Gallery Image.



Keywords: ZBrush, Cartoon, Character, Maya, Female

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 7180

Tutorial

Gallery Image.



Keywords: Bane, ZBrush, Character, Maya, MARI, Photoshop, UVLayout, V-Ray

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 10733

Tutorial

Gallery Image.



Keywords: Maya, Rigging, Animation,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 2 Views 11936
Readers Comments (Newest on Top)
avatar
(ID: 99092, pid: 0) Darent on Fri, 30 March 2012 10:34pm
wow. I'm new in 3D modeling and this tutorial was simply awesome ... thank you so much!
Add Your Comment