Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 ... Last
Polygon Texturing

By Ramy Hanna
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 57603 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Maya

1169_tid_13.jpg
You can still edit the uv's if you want. Put your cursor somewhere within the uv editor and hold down your right mouse button. Select UV.
Now if you click where the lines are connected you can select individual uv's. You can also scale, translate, and rotate them like vertex points with the keys: w, e, r

Go ahead and scale the circles down so they're a little smaller. So that they fit in the bottom corner fo the second quadrant.

Notice how the top and bottom of our seat are literally projected ontop of one another. This is totally fine, acceptable, and encouraged. Overlapping uv's can save resolution space, and eventually make up for a higher detailed model

1169_tid_14.jpg
1169_tid_15.jpg
Now that we have the projection for the top and bottom of the sead finished, we're going to project the side of the seat.

Switch to component mode, and your selection mode to Face. Select the side of the seat.

Another easy way to select the side of the seat is to select the entire seat, then deselect the faces of the top and bottom from the uv texture editor. This will leave you with just the side selected

1169_tid_16.jpg

Notice how with the top and bottom of the seat we used the planar projection. This type of projection will not work for the side because it curves around. So for this case we will use a cylindrical projection.

From the menu under Edit Polygons, Texture, select Cylindrical Mapping

1169_tid_17.jpg

If you look in the uv texture editor, you will see that the uv's for the side are now projected and layed out


Just like the top and bottom of the seat, move the side of the seat to the third quadrant. And scale it so it fits well into the quadrant

1169_tid_18.jpg




< previous page next page >
 
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 ... Last
Related Tutorials

Tutorial

Gallery Image.



Keywords: zbrush, polygon, painting,

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 5923

Tutorial

Gallery Image.



Keywords: modeling, maya, head, nurbs, polygon,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 36861

Tutorial

Gallery Image.



Keywords: Bane, ZBrush, Character, Maya, MARI, Photoshop, UVLayout, V-Ray

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 8293

Tutorial

Gallery Image.



Keywords: Maya, Rigging, Animation,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 2 Views 10625
Readers Comments (Newest on Top)
avatar
(ID: 99092, pid: 0) Darent on Fri, 30 March 2012 10:34pm
wow. I'm new in 3D modeling and this tutorial was simply awesome ... thank you so much!
Add Your Comment