Now click by Displacement Mat. where I've circled here in blue.
Just like the texture and specular map, select the File node
You will see two tabs at the top. Click on the second tab labelled: file 1
Just like the other maps, name this file node: stool_DSPL
Also link the displacment map.
If you notice in the hypershade, unlike the nodes for the texture and specular map, maya adds the displacment node icon with the hypershade.
Now the stool shader is complete with texture, specular and displacment maps.
Select the entire stool
Next, in the hypershade, put your cursor over the stool shader and hold down your right mouse button.
Select: Assign Material To Selection
Voila. The stool is finally textured
Now that you can actually see the texture on the object, you can go back into the uv texture editor, and tweek the uv's so that they fit on the object better.
Now you have gone through the entire process for texturing a simple poly-object model. Don't you feel a sense of accomplishment?!
If you have any questions don't hesitate to e-mail me.
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