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Polygon Texturing

By Ramy Hanna
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Date Added: 9th December 2009
Software used:
Maya

1169_tid_60.jpg
Now click by Displacement Mat. where I've circled here in blue.

Just like the texture and specular map, select the File node

1169_tid_61.jpg
You will see two tabs at the top. Click on the second tab labelled: file 1

1169_tid_62.jpg
Just like the other maps, name this file node: stool_DSPL

Also link the displacment map.

If you notice in the hypershade, unlike the nodes for the texture and specular map, maya adds the displacment node icon with the hypershade.

Now the stool shader is complete with texture, specular and displacment maps.

Select the entire stool

Next, in the hypershade, put your cursor over the stool shader and hold down your right mouse button.

Select: Assign Material To Selection

1169_tid_63.jpg

1169_tid_64.jpg
Voila. The stool is finally textured

1169_tid_65.jpg
Now that you can actually see the texture on the object, you can go back into the uv texture editor, and tweek the uv's so that they fit on the object better.

Now you have gone through the entire process for texturing a simple poly-object model. Don't you feel a sense of accomplishment?!

If you have any questions don't hesitate to e-mail me.




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Readers Comments (Newest on Top)
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(ID: 99092, pid: 0) Darent on Fri, 30 March 2012 10:34pm
wow. I'm new in 3D modeling and this tutorial was simply awesome ... thank you so much!
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