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Vray render - using IRR and Quasi Monte Carlo

By Hao Ke La
| Your Rating:
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Date Added: 9th December 2009
Software used:
3ds Max

The room needs more lightning and shadows

Let's begin using Global Illumination. Turn ON the Indirect Illumination (GI), choose Irradiance map as primary bounces, and Quasi-Monte Carlo as second bounces. See the images below.

1162_tid_6.jpg
1162_tid_7.jpg
Since this is just a test for lightning, go to Irradiance map, choose Low for current preset and change the sample lookup to Overlapping. For the Quasi-Monte Carlo, leave the defaut settings.

1162_tid_8.jpg
1162_tid_9.jpg
Click Render...

1162_tid_10.jpg

The room looks really bright, but do not worry, we will fix it in next step.

FIRST: decreasing the multiplier of Vray lights down to 10.

SECOND: go to GBuffer/Color mapping tab, choose Exponential type.

1162_tid_11.jpg 1162_tid_12.jpg



 
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