Here is my original animation
. As you can see above, I've improved the technique a bit, now the drop bounces and separates from the water tank. To achieve it we need to add a few simple steps more to the process:
In Modeler we should add a couple of more morphmaps
That is to say, our new endomorph (third morph for the animation), should have the most extreme form in the right moment before the drop separates the tank.
We select the drop polygons that will separate from the tank and we copy them and paste in the next layer
Adding and modifying the geometry in such a way that this drop coincides exactly with the drop form of the first layer.
For the following endomorph (fourth endomorph for the animation) we should keep in mind the position and drop form that we've just modeled.
This endomorph represents the extreme form of the right moment in that the drop has just separated the tank.
We cut the drop of the second layer and save it as an independent object. Afterwards we send it to Layout. This object would be the second drop in our scene. Then we have 2 drops: the drop that falls and this drop that bounces from the water tank
In Layout we open the water_tank.lwo morphmixer and we set the envelope of our endomorphs again.
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