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Hand Modeling

By Sean Hewitt
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Date Added: 23rd March 2010
Software used:
Maya

Just to make sure I'm not the right track I'm going to use Active Smooth to take a quick glimpse of how my model looks smoothed. Usually when I model high poly my models will be smoothed at some point so it's important that I'm looking at the results of a smooth all the time to make sure I'm not building in features that don't smooth well.

1157_tid_handIMG_32.jpg
The pattern wrapping around the thumb is a little tricky. What the loops end up doing are they come across the palm of the hand, around the top side of the hand, back around the thumb and then the edges travel up and over the fingers. Here I'm starting to cut edges around the thumb to move up the fingers. Rather than the edges traveling down the palm to the wrist, they'll travel down and around the thumb. At least till about the middle finger they will any way.

1157_tid_handIMG_33.jpg
Here's a selection starting to show how the edges will wrap around this hand.

1157_tid_handIMG_34.jpg
1157_tid_handIMG_35.jpg
Since the edges don't need to travel down the fingers and across the palms, I'm going to delete the old edges to they now travel down around the thumb.


1157_tid_handIMG_36.jpg




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Readers Comments (Newest on Top)
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(ID: 53182, pid: 0) Joel96 on Tue, 11 October 2011 12:29am
Hi Sean, I went through your tutorial and found it good, but a bit difficult. Can you make a video version of it? http://www.youtube.com/watch?v=z6ogucWv8V0
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