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Hand Modeling

By Sean Hewitt
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Date Added: 23rd March 2010
Software used:
Maya

The actual settings you use may depend on your scale. So if it's too much or too little, just undo, adjust the number and try again.

1157_tid_handIMG_06.jpg
1157_tid_handIMG_07.jpg
We'll select the four faces for each finger now and extrude them out a length.

1157_tid_handIMG_08.jpg
If the tool looks a little odd to you it's because I'm using NEX and you probably aren't. The green face is the auto highlight. When using NEX I can easily extrude faces by hold CTRL+ Shift and MMD. Again just how a little short cut can save me the time of digging through menus.

Next, we'll do the same thing for the thumb.

1157_tid_handIMG_09.jpg
Now is as good a time as any. I'm going to edge loop split the height of the whole model. I use MJ Poly Tools to do this. Again I have a hot key set up so I simply select and edge and hit a couple buttons on the keyboard.

1157_tid_handIMG_10.jpg

We will extrude out the thumb a little bit more before the next step.

1157_tid_handIMG_11.jpg




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Readers Comments (Newest on Top)
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(ID: 53182, pid: 0) Joel96 on Tue, 11 October 2011 12:29am
Hi Sean, I went through your tutorial and found it good, but a bit difficult. Can you make a video version of it? http://www.youtube.com/watch?v=z6ogucWv8V0
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