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Character Modelling for games in Mudbox

By Michael Jensen
Web: Open Site
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Date Added: 9th December 2009
Software used:
Mudbox

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Welcome to the second of this five part Mudbox video tutorial series, which will cover the modelling of a character for games. The series is broken into five parts as shown below:

Part 1 - "Applying Colour to the Concept Art"
Part 2 - "Basic 3dsmax Techniques"
Part 3 - "Creating a Base Model"
Part 4 - "Sculpting the General Anatomy"
Part 5 - "Retopologising the Model"

This is the second video in my series of video lessons teaching people how to create a video game character. This video deals with teaching the basics of 3ds Max. It goes over several of the techniques I use to create my base model. If you are already familiar with the basic tools and techniques of 3ds max then I'd suggest skipping over this tutorial, because it is the most boring of the series. This is for those who don't know what I'm doing in the later videos. I can't cover every basic technique, so some will be left out. The video is about 26 minutes.

The video was encoded using XviD, so you'll need the XviD codec to be able to play the video, which you can get from this link.

Here are some stills from the video:

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Click on the image below to download the second movie in this five part Character Modelling Series -
Running Time: 26 mins
Size 168mb

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Readers Comments (Newest on Top)
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(ID: 259820, pid: 0) Cpt.ahab on Mon, 10 March 2014 10:12pm
This is a good tutorial, but there are parts, and specially the mudbox which are completly senseless to beginners. For example your model in mudbox has facets, if I export my model it does not look like yours its too clear and has no facets like yours.
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(ID: 196965, pid: 0) Madmaster_3d on Sat, 11 May 2013 4:42pm
nice tutorial i think. cuz didint wacth :D
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(ID: 87967, pid: 0) Fulko on Tue, 21 February 2012 5:13pm
hey! nice tutorials! In your last video you say "see you in the next video" but I can not find any more than 5 video's I miss the part where you use the high poly mudbox model to make good normal maps and use them on the polydraw low poly model.. or am i wrong?
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