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Making Of 'Chaleu et Paix'

By Mohammed Khalil
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Date Added: 9th December 2009
Software used:
3ds Max

As you can see, I have created some boxes to block the light in certain places, allowing for more shadows to cast. By turning the viewport to Spotlight, you can manage to see which parts of your scene are exposed to light:

1124_tid_image028.jpg
You can find the settings of the Spotlight used in the scene below:

1124_tid_image029=.jpg
The GI Environment has a light blue color. I was experimenting with different shades of colors, and I found this to be most suitable:

1124_tid_image030.jpg

Rendering

I used V-ray 1.5 as a rendering engine, and rendered with a VrayPhysicalCam:

1124_tid_image031=.jpg
Fig. 25

It is all about testing with different values in f-number, shutter speed and ISO. Vignetting was turned on to make corners darker.

When you are testing, it is advisable to render at low settings and at low resolution for quicker renders, and when it is time to render the final scene you can pump your settings up. I'm using Linear workflow in V-ray, these are my settings:

1124_tid_image032.jpg

My PC couldn't handle a 1200*1600 render, so I had to use region rendering and then stitch all the render pieces up in Photoshop. Glow and Sharp filters were added in post production. Here is the final render:

Hope you enjoy ;)

1124_tid_final_image.jpg



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