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Making Of 'Colossus'

By Andre Holzmeister
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Date Added: 9th December 2009
Software used:
3ds Max

1122_tid_Fig06.jpg 1122_tid_Fig07.jpg

The ripped wall if a simple plane geometry that I used soft-selection to model the hole, I subdivided the ripped boarder and created more geometry and information so it could look like ripped metal. Then I used the shell
modifier to give it depth. I used a more reflective and shiny metal in the border of the hole because it should
look like new metal, contrasting to the outside old and rusty metal. You can see this area highlighted in red
in the previous figure.

Texturing

I used the Total Textures collection for the environment, and it proved to be a wise decision, because I found exactly what I was looking for the several parts of the scene. I mixed some of the maps in Photoshop and created the shading for the wall and pipes very fast.

1122_tid_Fig08.jpg 1122_tid_Fig09.jpg


The pants was photographed with my digital camera and painted over and retouched in Photoshop.

1122_tid_Fig10.jpg




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Readers Comments (Newest on Top)
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(ID: 137616, pid: 0) Pank on Wed, 01 August 2012 1:31pm
hey man that's really gr8 3d colossus i had been looking for someone who had made colossus and i find only u who had made it i really appreciate it i am a beginner and i would like to do it when i get to know 3d max better. i really don't know what u have done in it :)
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