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Making Of 'Comatules'

By Jean-Marc Labal
Web: Open Site Email: jml@3djml.com
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Date Added: 9th December 2009
Software used:
Photoshop, LightWave

I added all those elements into the scene and added depth of field. Depth of field was quick to set up. Just remember to press shift+F9 which will show you a DOF preview in openGL. (image24).

1121_tid_24_dof.jpg
Render (image25).

1121_tid_image_25.jpg

To finish the image in Photoshop, I adjusted the overall colouring by changing from a perfect blue water to a more green and dirty water colour. After, I made a copy of the image, applied find edge filter, inverted it and mixed the rendering with linear dodge. A slight blur was also added around the yellow (Most of those post effects were done later directly in LW to render an animation).
(image26)

1121_tid_25_render_2000.jpg



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