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Modeling a Cartoon Duck

By Antti Lehtinen
Web: Open Site
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Date Added: 9th December 2009
Software used:
3ds Max

Modelling the Flipper

Legs and flippers are modeled as a separate object. Create splines according to the picture below. Create four circles, attach them together and modify them according to the picture. Use exactly the same number of vertices.

1109_tid_duck_24.jpg
Create a new spline to the side of the leg according to the picture below.

1109_tid_duck_25.jpg
Add a new spline into the leg according to the picture below.

1109_tid_duck_26.jpg
Finalize the leg by creating two new splines according to the picture below.

1109_tid_duck_27.jpg

The complete leg should look like in the picture below. I think the leg is rather easy and fast to model with splines.

1109_tid_duck_28.jpg
Fig. 28

Final Render

Create materials and the duck is complete. It could look like in the picture below. The picture below was rendered by using Skylight and enabling Final Gather in Mental Ray.

1109_tid_duck_29.jpg

Animating the Duck

The duck should deform smoothly when animated because it mostly consist of quads (four sided polygons).

1109_tid_duck_30.jpg



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(ID: 239810, pid: 0) Locky on Tue, 17 December 2013 10:29pm
Thanks for a great tutorial; not too basic but not hard. Surface Tools are amazing and and it's hard to find good tutorials to learn them.
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