Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

3DTotal.com logo
 
Shop
Tutorials
Textures
Galleries
Forums
Submit
 
submit tutorial
1 | 2 | 3 | 4
Physical Light Exploited

By Florian Wild
| Your Rating:
starstarstarstarstar
(0 Votes)
| 6694 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Maya
1100_tid_main.jpg
I know many people are using the physical_light. Usually they use it with the intention, well, to obtain physical correct renderings. I'm sure most of them don't know that sometimes they put the fox in charge of the hen house this way. Why this?

First, physical_light does cause problems when used together with Maya standard shaders, like Maya blinn for example. Here's a rendering with raytracing set to on, the material is the default Maya lambert, the light is a physical_light with intensity 200000 attached to a Maya pointlight:

1100_tid_raytraced.jpg

Looks good so far, but what happens when raytracing is turned off? Here's an example:

1100_tid_noraytrace.jpg


 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Linking VRaySun to Daylight System



Keywords: vray, daylight, lighting,

Go to tutorial
starstarstarstarstar (7)
Comments 3 Views 14538

Tutorial

Florence Design Academy – Basic Lighting Settings in 3ds Max



Keywords: florence design academy, lighting settings, lighting,

Go to galleries 1
starstarstarstarstar
Comments 3 Views 36279

Tutorial

Global Illumination for the Beginner



Keywords: global, illumination, beginner, max, lighting,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 29879

Tutorial

All-In-One Basics Tutorial



Keywords: basics, lighting, modeling, texturing, rendering,

Go to galleries 1
starstarstarstarstar
Comments 1 Views 33786
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment