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Making Of 'Harbor'

By Aleksandar Jovanovic
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Date Added: 30th April 2010
Software used:
Photoshop, Maya, mental ray, ZBrush
The lighting was very simple: I used HDRI and one directional light, with Final Gathering turned on. The first idea was to create a completely diffused environment, with no direct light, but I realized that a bit of a light would give some dynamics to the image as a whole (Fig.14).

110_tid_image_14_global_lighting_settings.jpg
Fig. 14

I rendered out Beauty and Ambient Occlusion passes and compiled them in Photoshop with all necessary color corrections.

I rarely try to make a rendered image perfect; for me it's much faster to do such things in post-production. I have much more freedom. Clouds, smoke, some dirt, as well as some water splashes were added in post-production. Small elements like the people on the docks were painted and I toyed with the idea of having a boat leaving the port, but then felt it would be overkill (Fig.15).

110_tid_image_15_render_passes.jpg
Fig. 15


Rendering an image of this size took me around 45 minutes. The final resolution was 1910 x 3000 and had around 4.5 million polygons. While this was excellent practice, one of the things I would definitely try in the future is to render it through Pixar's Renderman. One of the reasons I want to try it out is its very quick displacement method. Mental ray is much slower, and one of the things I regret is that I wasn't able to apply displacement on the building itself without sacrificing render time, so all the curved elements and irregularities were achieved manually.

110_tid_image_16_final_render.jpg
Final Render
 

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Readers Comments (Newest on Top)
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(ID: 191530, pid: 0) DIngole on Wed, 10 April 2013 1:31pm
simple yet amazing :)
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(ID: 85636, pid: 0) Yotes on Fri, 10 February 2012 8:19pm
this is great! beautiful
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(ID: 75656, pid: 0) Aseem on Wed, 04 January 2012 2:21pm
GOOD JOB BROO..
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