Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'VT-61'

By Victoria Passariello
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(38 Votes)
| 89516 Views
| 7 Comments
| Comments 7
Date Added: 21st April 2011
Software used:
3ds Max, Photoshop, V-Ray, ZBrush, Misc

108_tid_fig16_sculpting.jpg
Fig. 16

Texturing

I started the diffuse texturing process in Photoshop with the AO map in Multiply. Underneath this I proceeded layering the base color, metal textures, yellows and gray details, some blue glows, rusted damage and so on. I created the Specular map from the Diffuse. Fig.17 shows one section of the texture sheet. One important thing is that I worked with the scratches masked in an empty layer. This fact made it easier for me to change their color, brightness and blend mode.

108_tid_fig17_texturing.jpg
Fig. 17

Lighting

The last steps were the shading and lighting settings. After lots of tests with different shades, we found the one which worked the best for the final result we wanted.
The same was true for lighting; it involved a lot of trial and error until we finally got the results we wanted. We used one Dome VRayLight with the chosen HDRI, one Key light and some fill lights with different colors for some nice changes (Fig.18). Again, remember to always make sure you have Gamma Correction and V-Ray Frame Buffer enabled to get better results.

108_tid_fig18_lighting.jpg
Fig. 18

With all these settings and the indirect illumination established, we finished out with the final render which I brought into Photoshop for extra touches and, lastly, the final composition (Fig.19).

108_tid_fig19_final.jpg
Fig. 19


His back looks like the following image (Fig.20).

108_tid_fig20_final_back.jpg
Fig. 20

Conclusion

This robot was a real challenge, mainly because he has around 40 pieces that I had to individually create, detail, decimate, make the topology for and project. It was a long and hard process but at the end we finished successfully with a model which is actually ready for animation. And currently I just finished the game mesh of him.

I hope this Making Of has been useful to you all and thank you very much for having taken the time to read it.



< previous page

 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Gallery Image.



Keywords: Bane, ZBrush, Character, Maya, MARI, Photoshop, UVLayout, V-Ray

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 1 Views 10273

Tutorial

Gallery Image.



Keywords: character, texturing, head,

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 1 Views 23406

Tutorial

Gallery Image.



Keywords: beginners, fundamentals, 3ds max, texturing, materials,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 1 Views 24574

Tutorial

Gallery Image.



Keywords: head, modeling, texturing,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 32735
Readers Comments (Newest on Top)
avatar
(ID: 207747, pid: 0) Nacho Hm on Fri, 19 July 2013 1:12pm
Great work right here, i suppose is nice to come up with a design and be able to take to this cool 3d robot!! hehe, thanks for share this great and easy to follow tutorial, very helpful. Keep it up!! Nacho.
avatar
(ID: 96224, pid: 0) Plax on Mon, 19 March 2012 9:51pm
Nice work, thanks for the sharing the process.
avatar
(ID: 44157, pid: 0) Ian on Fri, 10 June 2011 6:49am
I wish I could come up with good ideas I feel like I always have trouble with it but good work
Munkybutt's Avatar
(ID: 163894, pid: 861601) Vitrux (Forums) on Thu, 09 June 2011 8:08pm
Thank you Mateys! really glad that you like it :dance:
Munkybutt's Avatar
(ID: 44122, pid: 861601) Vitrux (Forums) on Thu, 09 June 2011 8:08pm
Thank you Mateys! really glad that you like it :dance:
avatar
(ID: 42614, pid: 0) Andrea on Mon, 16 May 2011 7:49am
Brava!!! Great concept and great model, I love it!
avatar
(ID: 40761, pid: 0) LG on Fri, 22 April 2011 9:09am
Great Job, thx for sharing!
Add Your Comment