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Aayla Comiquette Character Modeling

By Fabio Paiva
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Date Added: 1st February 2010
Software used:
3ds Max, Photoshop, Softimage, ZBrush

After that, I turned off the symmetry to put the character in the pose and go one step further with the modeling, adding more details and fixing proportions (Fig.04). Whenever I dress a character, I prefer to start from a naked base, in order to build everything on top as it is in real life.

1065_tid_fig04_female_body_model.jpg
Fig. 04

For the accessories, I built some simple meshes too. I just did something close to the form (Fig.05).

While for other objects, such as the lightsaber and the pedestal, I did all the modeling in XSI (Fig.06).

1065_tid_fig05_clothing_start.jpg
Fig. 05

1065_tid_fig06_characters_weapon.jpg
Fig. 06



Now that the modeling was finished, I had everything ready for rendering (Fig.07). You'll notice that the eyebrows were also geometry, because in this case it would work better for printing. Additional attention to the face was necessary, so that I could make it very sensual and feminine (Fig.08).

1065_tid_fig07_smooth_model.jpg
Fig. 07

1065_tid_fig08_zbrush_head.jpg
Fig. 08



 
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