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Aayla Comiquette Character Modeling

By Fabio Paiva
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Date Added: 1st February 2010
Software used:
3ds Max, Photoshop, Softimage, ZBrush
1065_tid_fig14_final_render.jpg

Introduction

After seeing a forum topic where the artist showed some 3D prints of comic women, I decided to model my own comiquette. After a search, I chose the character Aayla, from an Adam Hughes sketch (Fig.01).

1065_tid_fig01_character_sketch_concept.jpg
Fig. 01

Modeling

I started with a simple basemesh (Fig.02) since my idea was only a still image and to have a mesh ready for 3D printing. I was careful not to leave any holes in the mesh, for example around the eyes and mouth and in none of the other parts either.

1065_tid_fig02_female_body_low_poly.jpg
Fig. 02



Since ZBrush allows us a tremendous amount of versatility, I began the first steps of modeling with symmetry on (Fig.03). I always choose to create different polygroups, as they also help me a lot when modeling.

1065_tid_fig03_female_body_model.jpg
Fig. 03



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