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Making Of 'Aquaman'

By Nick Gizelis
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Date Added: 13th July 2010
Software used:
Photoshop, Softimage, ZBrush

Texturing

For the color map of the bust I used Polypaint and followed the color tones of the reference in a rather loose way (Fig.11).

1061_tid_image_11_skin_texture_head_bust.jpg
Fig. 11

As for the eyes and spikes, I chose to work with Photoshop on some initial photo reference I'd gotten from the web and made two textures to use on the above models (Fig.12 - 13).

1061_tid_image_12_texture.jpg
Fig. 12

1061_tid_image_13_texture_materials.jpg
Fig. 13



For the metallic parts of the pendant I decided not to use any textures but simply to render with some suitable ZBrush materials. For the precious stone I did a UV map and then applied a texture that I made in Photoshop by blending several ZBrush renders with the Labradorite materials I had available (Fig.14 - 15).

1061_tid_image_14_texture_materials.jpg
Fig. 14

1061_tid_image_15_necklace_pendant.jpg
Fig. 15





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