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Making Of 'Mercedes GP 1908'

By Marco Antonio Delgado
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Date Added: 6th October 2010
Software used:
Softimage, mental ray

Once the scene was created, I made some render tests when applying the textures (I didn't texture the complete scene), and then started to render. I always prefer to make renders whenever I texture, because in this way I can correct any errors in the textures and materials. In the render tree I created the materials and applied the textures - some of which were created in Photoshop or taken from libraries of textures, giving greater photorealism to the image.

When rendering I used several passes in order to have more freedom, and I easily merged them in Photoshop, placing the reflection, alpha, AO, and so on, passes as I wanted (Fig.12 & Fig.13). The several passes made were: ambient/diffuse, shades, AO (ambient occlusion), reflection, specular, refraction, DOF (Fig.14), volumic (Fig.15) and alpha channels - one of the car and the other of the background. In this way, the final image could be mounted for much better effect.

Fig. 12

Fig. 13

Fig. 14

Fig. 15

Using Adobe Photoshop, I merged all the layers. I made some adjustments of the colour, saturation and brightness, and I applied an effect created by a Photoshop plug-in called "Bleach Bypass" (Fig.16). Very interesting!

Fig. 16

Rendering is my favourite part because I can change the values or settings until I achieve the effect I personally want and like. I enjoy making many tests and creating various atmospheres, and then choosing the one I like the most. In this image, I finally added the depth of field (DOF) layer to create a slight defocusing effect on the back section, therefore simulating a camera focusing on the front and central part of the car. I added a slight noise layer and then applied the volumic layer to create a warmer atmosphere - more magic - and to give the car a touch of magnificence!

I was satisfied with the final image (Fig.17); although it's not a very complex model and is set on a simple plane, I wanted to create the scene as if it was a new concept for the classic car, something in the present day with all the improvements and comforts, whilst being faithful to the original. I didn't want to just make a copy of the car; I wanted to give it a personal touch.

Fig. 17

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Readers Comments (Newest on Top)
(ID: 131284, pid: 0) Stephen on Sun, 08 July 2012 5:58am
very nice tutorial, but i have a question , where can i get those good HDR image ??
Munkybutt's Avatar
(ID: 314620, pid: 816372) Maksimka1980 (Forums) on Mon, 11 October 2010 10:09pm
Exelent work
Munkybutt's Avatar
(ID: 24529, pid: 816372) Maksimka1980 (Forums) on Mon, 11 October 2010 9:09pm
Exelent work
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